By emulating a Xbox controller, many more games are accessible. Since the idea is to get to get your controller ready for games, The UI was made to make to be quick to pick up. Once first launched, the tool takes your through the setup, gives you a default profile and you're ready to go, or if you choose you can change things to your heart's content.
With profiles, it makes it easier to quickly swap through various settings for your controller. You can set up controls for certain games, or set the lightbar to your favorite color.
You can even swipe two fingers along the touchpad to swap profiles without the need to even open back the program. Along with switching profiles manually, you can also switch your controllers to different profiles automatically when certain programs are launched.
Download now. How to Use Languages. Profile System With profiles, it makes it easier to quickly swap through various settings for your controller. Automatic Profiles Along with switching profiles manually, you can also switch your controllers to different profiles automatically when certain programs are launched. Your browser does not support the video tag. Special thanks to Galatis. Games like these can cause double input in menus ie pressing down on the dpad moves 2 spaces or the wrong button to do incorrect functions.
Full list of Features Use Xlike input to use the DS4 in more games and have rumble Use the touchpad as a mouse or for more actions Use sixaxis movement for just as many actions Control the Lightbar: turn it off, dynamicly change by battery level, and more Map the buttons and sticks to other controls or keyboard actions or macros Use profiles to quickly switch between configurations for your controllers Automatically switch profiles by when a certain program s is launched Hold an action to access a new whole set of controls Get a reading of how the sticks and sixaxis is working Assign a deadzone to both analog sticks, the triggers, and the sixaxis Automatically get new updates.
Requirements Microsoft. NET 4. Recommended Toshiba's adapters currently do not work. Current version: 2.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Steam Link Store Page. Global Achievements. I am able to stream wii games from pc to tv via link but it seems no matter what I do it recognizes my controller as a mouse keyboard.
Have messed with settings in dolphin and in steam link control settings. Has anyone tried and succeded at this? Showing 1 - 13 of 13 comments. You need to fiddle with the controller setting in dolphin and make sure your player 1, 2, 3, etc are properly configured and hit save configuration before hitting okay and exiting.
It was complicated to me at first too. So the settings you made on dolphin at your pc transferred to steam link? Fyi I dont have bluetooth on my pc. I swear i fiddled alot :. I used my preconfigured controls and it worked just fine.
For ps3 its the same. But if you do not use full screen and launch from big picture the steam link always use the controller as a mouse. Has anyone been able to get PS4 controller to work with Dolphin via steam wirelessly because the issues is that when have the DS4Windows running its causes controller issues not only with dolphin but other games too, so now I just keep it off since if you run the game through steam, it will be recognised as a regular controller.
The problem though is Dolphin doesn't see the PS4 controller as a controller but as a keyboard and it all and fine except when you hit the option button which force quits the game. Ive figured out that the option button is tied to the ESC button and there is no way to reconfigured it unless you have DS4 turned on and then I run into issues with both DS4 running and steam trying to control the controller at the same time.
I still can't get this to work. I have the same problem as is typical, where Dolphin just sees my PS4 as connected through the steam link as a mouse instead of a directinput device. This would be fine if I could still map the buttons, but when I select a button to try to remap it, and then press the corresponding button on my PS4 controller, nothing happens. I'm able to run emulator shells like RetroArch through my SteamLink using the same controller no problem and remap all the inputs.
Not sure what to do to solve the Dolphin problem :. I had this problem FYI its similar to the problems you have with pcsx2 emulator What you need to do is select the graphics options and tick "render to main window" and "hide mouse cursor" this will stop the emulator escaping and breaking steam link stream in the process. The next stage is, unlike PCSX2 and other emulators, it wont detect the controller manually especiually if you require multi player setup like on mario kart For this you need to have all controllers connected to your pc by method of choice I use DS4Windows so your controllers can be detected by your pc as correct me if im wrong but im saying this from memory Controller one will be on xinput0 and controller 2 will be on xinput1 and so forth If you save all these profiles and then unplug your controllers and dont touch those settings again then you should be fine but it will take a few goes maybe.
Any emulator that runs in desktop mode will cause steam to use your controller as a mouse and circle is mapped as ESC key as standard this is what causes all the problems, once you understand that when streaming acrpss the link, your emulator has to be rendered to the front, then you wont have a problem.
Here are the config files I use for my DS4 controller in gamecube on dolphin hope this helps!GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
Already on GitHub? Sign in to your account. I'm having this issue that when i use DS4windows I don't have any audio even when connect a headphone to the controller, i'm not having this issue when i don't use the app so it's not the controller. Is there a way to fix this?
When connecting via USB winows automatically switches to the DS4 headphone jack as you audio output device. Once the controller is plugged in simply click on the volume icon on your taskbar and select your normal speakers in the dropdown menu above the volume bar. Here's a screenshot for those who stumble upon this thread in the future! Feels like I'm the only one with this dilemma, but I have the opposite problem.
I use my DS4 controller wired into my computer and have my headset directly connected through the controller to get my audio.Controller Setup for Dolphin Emulator on Windows 10
When I connect to DS4Windows my audio actually stops playing through the controller even though the device is still set to it. As with many things it seems, the problem is only when I try using DS4Windows. Honestly, i don't use ds4windows anymore and I haven't had a single issue. I think windows made drivers that recognize ds4 as a xbox controller. Skip to content. Dismiss Join GitHub today GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
Sign up. New issue.Since 5. Those servers works as a middle-man between specific input devices and client applications like Dolphin in order to provide motion data not accessible through the other input APIs Dolphin supports, like DInput, XInput and SDL, although they also provide data from normal buttons and axes as well.
Use your PS4 Controller on your PC to its full potential
A list of known servers are listed below. Any server not listed here that works with CemuHook should also work with Dolphin 5. As of 5. Additionally, the following servers are available:. Also, take note of the IP Address and Port where the server will be listening.
On most cases, they will default to IP After finishing the setup of the server and enabling the DSU Client on Dolphin, you can now bind the buttons, axes and motion sensors of the input devices in many places, including Emulated GameCube Controllers, Emulated Wii Remotes and even Hotkey Settings. You can also right-click a binding to show advanced options and an existing binding can be quickly cleared with a middle-click.
The configuration of motion sensors are mostly used on the "Motion Input" tab since 5. If they are blank e. On Dolphin 5. To fine-tune the emulated pointer, you can assign a button to recenter the cursor when pressed and can also adjust the maximum rotation of the yaw axis through the bindings present on the "Point" section in the "Motion Input" tab of Emulated Wii Remotes.
Also, starting with Dolphin 5. Keep in mind there isn't a correct value as the amount of yaw needed for the emulated pointer reach both sides of the screen varies a lot between different games, so finding a value that works with all games is somewhat impossible. Different from the common input APIs, the amount of pressure being applied to each button is reported back to Dolphin as full analog buttons when accessing DualShock 3 controllers through DSU Protocol.
Progress Continues We've already had updates since Dolphin 5. The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. From Dolphin Emulator Wiki. Jump to: navigationsearch. Category : Tutorials. Navigation menu Personal tools Create account Log in. Namespaces Page Discussion. Views Read View source View history. Dolphin Home Website Forums Help.
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This page was last edited on 1 Aprilat GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together. Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
Already on GitHub? Sign in to your account. At one point whenever I used DS4Windows the emulated controller would have horrible latency. This would persist through PC restarts, restarting DS4Windows, removing the device and connecting it again, removing the bluetooth adapter and connecting it again. It's not the bluetooth that is the problem because i tested the controller without DS4Windows and it works just fine. Deleting DS4Windows local, portable install and redownloading it seems to have fixed the problem.
Sorry I can't give any more information because I really dont know what might have caused it, it just happened. Just to let you know. Also, I even tried using a different controller, as I have 2. Nothing changed. Only deleting and redownloading DS4Windows fixed the problem. It was the same version. I'm having problems with latency too!
The first time I pair my controller trough bluetooth, the red light started to flash because the latency was around 30ms. After restarting the computer, the latency was around 5ms, but sometimes I still got high latency issues. I'm using a 2. My father's notebook with intregated bluetooth works like a charm, 2ms latency I'll try to do a clean install and see if i can solve the problem. I have super high latency as well - 30ms and when it sits idle goes up to 75ms.
At least for me. By default, Windows puts computers, even desktop computers, on "Balanced Power Mode. I was able to solve this with a different approach and thought I'd share it. You know, gotta give back to the internet from time to time. This will let you see which port your Bluetooth dongle is connected to. If not, try restarting your PC. Again, your tree in the device manager will probably look different, but hopefully the example above will help folks. That was wrong. Sorry about that.
Came across this post while searching for a resolution to latency issues while connected via bluetooth. Tried everything - updating BT drivers, repairing countless times, toggling every DS4Windows setting, etc, yet nothing worked.
As simple as it sounds cjrobe 's solution worked for me. Went from constantly blinking red light on the DS4 to a flawless connection from the living room sofa.Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers. Skip to content. Dismiss Be notified of new releases Create your free GitHub account today to subscribe to this repository for new releases and build software alongside 40 million developers.
Sign up. Releases Tags. Latest release. Choose a tag to compare. Search for a tag. Version 2. Made a wrapper script for launching process in Explorer. Needed for opening URLs with query strings in un-elevated mode Loosened enhanced precision curves Changed check for remapping execution.
Take some Gyro mode settings into account Increased virtual device hotplug delay time to ms previously ms Changed to store force feedback delegate and unsubscribe before virtual controller is disconnected Force initial lightbar color change on profile load Added extra profile flag caching when loading a profile Temporarily establish main lightbar color after turning off lag flashing Changed how state data is read for Controller Readings tab in Profile Editor Added Newtonsoft.
Json library to dependencies Fixed setting arguments string for Launch Program special action Added reference check while unplugging virtual device Added tooltip showing program path for Launch Program special action.
Assets 6. Source code zip. Source code tar. Added wait event to use for refreshing controller readings Added extra launch parameter for DS4Updater Disable Controller Readings tab when not associated with a controller and profile Make sure UDP server edit controls are enabled when UDP server is active More actively refresh cached profile properties Log exceptions from failed Tasks Added Unbound preset menu option for preset context menu in Profile Editor Increased stick mouse offset Changed volume scale used for both headphone and microphone Display input delay as a double in interface Added more proper logging of background thread exceptions Make profile list in Controller listing expand Changed Controller Readings section to display numeric data for input and mapped output values Changed some logging calls to use warning flag when exceptions are caught Temporary : Commented out lightbar color changing routine from virtual DS4.
Reverted to use old force feedback routine. The previous change seemed to contribute to infinite rumble for some people but I can't verify anything on my end Bundled DS4Updater version 1.
Use your PS4 Controller on your PC to its full potential
Added clamping to Gyro Mouse Joystick vertical scale Start some process calls through explorer. Launch process un-elevated Added social icons and links to About window Added device display name to ID column Added minor tooltip for exclusive column Another attempt to fix Touchpad panel display Related change to Gyro panel display.
Log actual exception that occurs when interpreting the Touchpad fails Make sure to use newer custom settings for the first created Default profile. Increased stick mouse offset more Fixed numpad divide virtual key code in BindingWindow Group fields used for lightbar routine Allow flashAt minimum to go to Negative number disables flash and pulse lightbar functionality Added DS4 feedback event workaround for lightbar color Added Passthru lightbar mode.
Used for games with native DS4 support that can change the lightbar color to display contextual states The Witcher 3 Removed unneeded references in resource files. Removed old audio file.
Linear interpolation Change in gamepad input routine to manually interpret high resolution counter Change application to use software rendering by default. Fixed type cast problems with Gyro output curves. Fixed Easeout Cubic curve for Gyro controls Added output mouse speed text next to mouse sensitivity Actually added mouse sensitivity binding in Profile Editor.
Major Oopsie Fixed switching of DInput only profiles Changed display of rumble edit controls Change main window init to launch background tasks later Change to allow HidGuardian message to appear in Log tab. Change provided by DragonZX Fixed exclusive mode issues for non-admin users. Fixed second instance shutdown failure.
Added extra hooks in Binding window for Numpad keys. Created Max Output setting for some axes. Replacement for negative deadzone functionality from Jays2Kings build Increased stick mouse offset Increased virtual controller change delay time Fixed saving of Custom Steam Folder setting. Previous Next.
You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window.Login Register. Thread Rating: 0 Vote s - 0 Average 1 2 3 4 5. Thread Modes. Tinkle Popo Unregistered. Hi folks. First post, first question! I recently bought a DS4 for use on my PC. I'm using the latest release of DS4Windows to emulate an Xinput controller. The set up works perfectly for everything I play Except Dolphin. For some reason, in configuration menu Dolphin sees that there's an Xinput device but in-game there's no input response at all.
It's as if there is no controller attached. What could cause this issue? Any help is greatly appreciated. I just want to have a play of Luigi's Mansion without digging out all my old hardware!
I'm on Windows 7 Pro 64bit using Dolphin 4. Thanks for looking. KHg8m3r Doesn't sleep, just Dolphin and Robots. Have you tried enabling background input?
Have you made sure to set the input for port 1 to a standard controller? Thanks for replying. Yeah, I've tried enabling background input and I've double checked that port 1 is set to a standard controller I just don't get it at all.
No one else seems to have this issue and the Dolphin is the only program that I have the issue with Colour me confused ExtremeDude2 Gotta post fast. What game are you playing? Did you set up a GC controller or wiimote?
Website Find. I was trying Luigi's Mansion but it isn't recognised in any game. I chose Standard Controller.